Eve Venture Rig Slots

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Rigs are permanent ship modifications that fit into the rigging slots of a ship. Once fit, in most ships they must be destroyed in order to be removed (unlike regular modules). The exceptions are T3 Strategic Cruisers which feature removable rigs. Most rigs have some other drawback associated with them; these penalties are reduced by training more levels in the associated rigging skill: the amount of speed reduction caused by armor rigs, for example, is lessened (though never completely eliminated) by your Armor Rigging skill. However, if you're willing to face the full downside, you can fit any rig with no skills whatsoever.

Rigs fit into rig slots, and, just like modules, each rig takes up one rig slot. Tech 1 ships have 3 rig slots, Tech 2 ships have 2, and a few ships (notably Freighters, Jump Freighters, Corvettes, and Shuttles) have none. Rigs come in four sizes: Small, for Frigates and Destroyers. Mid slot modules. 5MN Quad LiF Restrained Microwarpdrive 32 335 ISK Small Clarity Ward Enduring Shield Booster 4 263 ISK Medium Shield Extender II 659 350 ISK Low slot modules. Heat Sink II 1 097 650 ISK Rigs. The biggest complaint for the Can-Yue is its defense (Glass Cannon). Kiting and/or dragging tactics can greatly help. However, using a shield booster in 1 low slot and 2 shield Rigs in the Combat Rig slots helps a lot. The third Combat Rig slot should be fitted with a damage booster. You want the Can-Yue’s punch nice and high.

  1. Each rig you fit will use up 1 rig slot and a certain amount of calibration points, this works similarily to modules and pg/cpu. Rigs generally give you the option to enhance your ship in one area.
  2. To be certain, you cannot change the slot layout of any of the ships, be it high slots, hardpoints for turrets or launchers, mid slots, lows slots, rigs or drones bay size or bandwidth. The only ships capable of having a variable number of these are T3 ships as their slot layout and drone bay size is dependant on the subsystems you use.

Rigs don't have powergrid or CPU fitting requirements, but instead require calibration, a rig-specific fitting resource. All ships have 400 calibration points, except for pirate faction ships which have 350. A Tech 1 rig requires between 50 and 250 calibration points, with Tech 2 variants requiring 50% more calibration than their Tech 1 equivalents.

Rigs fit into rig slots, and, just like modules, each rig takes up one rig slot. Tech 1 ships have 3 rig slots, Tech 2 ships have 2, and a few ships (notably Freighters, Jump Freighters, Corvettes, and Shuttles) have none.

Rigs come in four sizes:

  • Small, for Frigates and Destroyers
  • Medium, for Cruisers, Battlecruisers, Industrials, and Mining Barges
  • Large, for Battleships
  • Capital, for Capital Ships

Unlike for modules, it's not possible to fit a 'wrong-sized' rig on a ship. Nearly all rigs come in all four sizes, with identical stats for each size.

Rigs are manufactured by players, using salvaged material.

Armor

See also: Armor Tanking and Guide to Logistics

The downsides of armor rigs can be mitigated by training Armor Rigging.

NameEffectDownside
EM Armor ReinforcerIncrease armor resistance to EM damageDecreases ship's maximum velocity
Explosive Armor ReinforcerIncrease armor resistance to explosive damage
Kinetic Armor ReinforcerIncrease armor resistance to kinetic damage
Thermal Armor ReinforcerIncrease armor resistance to thermal damage
Auxillary Nano PumpIncrease amount a local armor repair module repairs per cycleIncreases armor repairer powergrid requirements
Nanobot AcceleratorDecrease local armor repair module cycle time[1]
Remote Repair AugmentorReduces capacitor used by remote armor repair modulesDecreases ship's maximum velocity
Transverse BulkheadIncreases hull hit points by a percentageDecreases ship's cargo capacity
Trimark Armor PumpIncreases armor hit points by a percentageDecreases ship's maximum velocity
  1. ^This is not subject to stacking penalties, despite what the rig's description says.

Astronautic

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The downsides of astronautic rigs can be mitigated by training Astronautics Rigging.

NameEffectDownside
Auxiliary ThrusterIncrease maximum velocityDecreases armor hit points
Cargohold OptimizationIncreases cargo capacity[1]
Dynamic Fuel ValveDecreases the capacitor used by afterburners and microwarpdrives
Engine Thermal ShieldingIncreases cycle duration of afterburners and microwarpdrives
Higgs Anchor[2]Increase mass and agility while greatly reducing maximum velocityReduces warp velocity
Hyperspatial Velocity OptimizerIncreases maximum warp velocityIncreases signature radius
Low Friction Nozzle JointsIncreases agilityDecreases armor hit points
Polycarbon Engine HousingIncreases maximum velocity and agility
Warp Core OptimizerReduces the capacitor needs for warpingIncreases signature radius
  1. ^This only affects the 'normal' cargo bay, it doesn't increase the capacity of any 'special' cargo bays (e.g. ore hold, fleet hangar, etc)
  2. ^Only one Higgs Anchor rig can be fit to a ship at time. Additionally, there is no Tech 2 variant of this rig.

Drone

See also: Drones

The downsides of drone rigs can be mitigated by training Drones Rigging.

NameEffectDownside
Drone Control Range AugmentorIncreases the drone control rangeDecreases ship's CPU
Drone Durability EnhancerIncreases drones' hit points (armor, shield, and hull)
Drone Mining AugmentorIncreases the yield of mining drones and decreases cycle time for ice harvesting drones
Drone Repair AugmentorIncreases the amount repaired by repair drones
Drone Scope ChipIncreases the optimal range of drones' weapons
Drone Speed AugmentorIncreases the speed of drones
Sentry Damage AugmentorIncreases the damage of sentry drones
Stasis Drone AugmentorIncreases the amount by which stasis webifier drones reduce their target's velocity

Electronic superiority

See also: EWAR Guide

The downsides of electronic superiority rigs can be mitigated by training Electronic Superiority Rigging.

NameEffectDownside
Inverted Signal Field GeneratorIncreases the strength of remote sensor dampener modulesDecreases shield hit points
Particle Dispersion AugmentorIncreases the strength of ECM modules
Particle Dispersion ProjectorIncreases the range of EWAR modules[1]
Signal Disruption AmplifierDecreases the capacitor need for ECM (including Burst ECM) modulesNo downside
Targeting Systems StabilizerDecreases the targeting delay after uncloakingDecreases shield hit points
Tracking Diagnostic SubroutinesIncreases the strength of tracking disruptor modules
  1. ^This applies to all forms of electronic warfare (remote sensor dampeners, weapon disruptors, ECM, and target painters).

Engineering

NameEffectDownside
Ancillary Current RouterIncreases ship's powergridNo downside
Capacitor Control CircuitIncreases ship's capacitor recharge rate
Command Processor[1]Increase the number of Command Burst modules that can be equipped to a command-capable ship
Egress Port MaximizerDecreases the capacitor use of capacitor transfer and neutraliser modules
Liquid Cooled ElectronicsReduces the CPU needs of modules that require the Electronics Upgrades[2] skill
Powergrid Subroutine MaximizerDecreases the CPU need for all power upgrade modules[3]
Processor Overclocking UnitIncreases ship's CPU-5% shield recharge rate[4]
Semiconductor Memory CellIncreases ship's total capacitorNo downside
  1. ^There is no Tech 2 variant of this rig.
  2. ^This includes modules like Co-Processors and Signal Amplifiers.
  3. ^All modules which increase a ship's powergrid, e.g. Micro-Auxiliary Power Cores, Power Diagnostic Systems, and Reactor Control Units.
  4. ^This penalty cannot be reduced.

Missile launcher

See also: Missile Launchers

The downsides of missile launcher rigs can be mitigated by training Launcher Rigging.

NameEffectDownside
Bay Loading AcceleratorIncreases the rate of fire of launchersIncreases CPU cost of missile launchers
Hydraulic Bay ThrustersIncreases missile velocity
Rocket Fuel Cache PartitionIncreases missile flight time
Warhead Calefaction CatalystIncreases missile damage
Warhead Flare CatalystIncreases missile explosion velocity
Warhead Rigor CatalystDecreases missile explosion radius

Resource processing

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See also: Mining
NameEffectDownside
Ice Harvester Accelerator[1]Reduces the cycle time of ice harvester modulesNo downside
Mercoxit Mining Crystal Optimization[1]Increase the mining yield of modules using Mercoxit mining crystals
Salvage TackleIncreases the chance to salvage successfullyDecreases maximum velocity[2]
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  1. ^ abThis rig is only available as a Tech 1, medium-sized rig.
  2. ^This can be mitigated by training Armor Rigging.
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Scanning

See also: Scanning and Hacking 101
NameEffectDownside
Emission Scope SharpenerIncreases virus coherence of relic analyzer modulesNo downside
Gravity Capacitor UpgradeIncreases scan strength of scan probes
Memetic Algorithm BankIncreases virus coherence of data analyzer modules
Signal Focusing KitIncreases speed of cargo, ship, and survey scannersDecreases shield hit points[1]
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  1. ^This can be mitigated by training Electronic Superiority Rigging.

Shield

See also: Shield Tanking

The downsides of shield rigs can be mitigated by training Shield Rigging.

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NameEffectDownside
EM Shield ReinforcerIncrease shield resistance to EM damageIncreases ship's signature radius
Explosive Shield ReinforcerIncrease shield resistance to explosive damage
Kinetic Shield ReinforcerIncrease shield resistance to kinetic damage
Thermal Shield ReinforcerIncrease shield resistance to thermal damage
Core Defense Capacitor SafeguardDecreases the capacitor used by modules that require the Shield Operation[1] skill
Core Defense Charge EconomizerDecreases powergrid use of shield upgrade modules
Core Defense Field ExtenderIncreases shield capacity
Core Defense Field PurgerIncreases shield recharge rate
Core Defense Operation SolidifierDecreases the cycle time of shield boosters

Targeting

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The downsides of targeting rigs can be mitigated by training Electronic Superiority Rigging.

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NameEffectDownside
Ionic Field ProjectorIncreases your maximum targeting rangeDecreases shield hit points
Targeting System SubcontrollerIncreases your targeting speed

Turret weapons

See also: Turrets

Each of the three turret types (energy, hybrid, and projectile) have a separate set of rigs. The downside of turret weapon rigs can be reduced by training Energy Weapon Rigging, Hybrid Weapon Rigging, or Projectile Weapon Rigging, as appropriate.

NameEffectDownside
Algid Administrations UnitDecreases turret CPU needsIncreases turret powergrid needs
Ambit ExtensionIncreases turret accuracy falloff
Burst AeratorIncreases turret rate of fire
Collision AcceleratorIncreases turret damage
Discharge Elutriation[1]Decreases turret capacitor use
Locus CoordinationIncreases turret optimal range
Metastasis AdjusterIncreases turret tracking speed
  1. ^There is no version of this rig for projectile weapons, since they don't use capacitor.

See also

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